Friday, February 22, 2008

Japan: Future Photon Art Tweaking

As promised, ST has worked out some balances to PAs for February. However, it is unknown exactly when they will be arriving. There is only next week if they are still coming this month. EN servers will most likely get them fairly soon as well. These types of updates normally come around the same time. Here's EspioKaos with the translation:

After receiving numerous suggestions from users, our development team has decided to various aspects of game play. We plan on implementing these at some point between the end of February and March.

Chikki Kyoren-jin adjustment
* The base ATP of the first attack will be changed from 202% to 161%.
* The base ATP of the second attack will be changed from 342% to 182%.
* PP cost will be reduced.

Adjustment to swords
* The number of targets a sword can hit (with normal and photon art attacks) will be increased.

Adjustment to rifles
* Elemental rifle bullets will see an increase in elemental percentage, ATP and ATA.
* Killer Shot at LV31+ will receive a PP cost reduction.
* All elemental rifle bullets at LV31+ will receive the knockdown effect. (Of course, this does not apply to enemies which cannot be knocked over.)
* Non-elemental bullets (Killer Shot, Mayalee Shot) will not receive the added knockdown effect. (2/22 Note)
* Likewise, non-elemental rifle bullets will not see an increase in ATP or ATA. (2/22 Note)

Adjustments to laser cannons
* The elemental percentage of laser cannon bullets at low levels will be increased.

Guntecher adjustments
* Guntechers will be able to equip S rank wands.
* Guntechers' attack TECHNIC cap will be increased from LV20 to LV30.
* Their base TP will be increased.

Photon art EXP adjustments
* EXP payout for photon arts will be increased.
* Bullets in particular will receive an even larger EXP increase.

I'm sure a lot of gunners are going to appreciate this update when it arrives.

Update: There have been a few more mentions of bullet changes as of Feb 22nd.

JP Announcement

2 comments:

EspioKaos said...

Full translation! :D

After receiving numerous suggestions from users, our development team has decided to various aspects of game play. We plan on implementing these at some point between the end of February and March.

Chikki Kyoren-jin adjustment
* The base ATP of the first attack will be changed from 202% to 161%.
* The base ATP of the second attack will be changed from 342% to 182%.
* PP cost will be reduced.

Adjustment to swords
* The number of targets a sword can hit (with normal and photon art attacks) will be increased.

Adjustment to rifles
* Elemental rifle bullets will see an increase in elemental percentage, ATP and ATA.
* Killer Shot at LV31+ will receive a PP cost reduction.
* All elemental rifle bullets at LV31+ will receive the knockdown effect. (Of course, this does not apply to enemies which cannot be knocked over.)
* Non-elemental bullets (Killer Shot, Mayalee Shot) will not receive the added knockdown effect.
* Likewise, non-elemental rifle bullets will not see an increase in ATP or ATA.

Adjustments to laser cannons
* The elemental percentage of laser cannon bullets at low levels will be increased.

Guntecher adjustments
* Guntechers will be able to equip S rank wands.
* Guntechers' attack TECHNIC cap will be increased from LV20 to LV30.
* Their base TP will be increased.

Photon art EXP adjustments
* EXP payout for photon arts will be increased.
* Bullets in particular will receive an even larger EXP increase.

S-T-H said...

Thanks man. You've been a big help.